Week | Date | Tuesday | Thursday |
1 | Sept 5 - 7 |
Introduction & History
Chapter 1 |
Hardware
Chapter 4 |
2 | Sept 12 - 14 |
Interaction Techniques
Chapter 8 & 9 |
Graphics Software
Chapter 2 OpenGL, Mesa, GLUT, |
3 | Sept 19 - 21 |
Algorithms for 2D Primitives
Chapter 3 |
Algorithms for 2D Primitives
Chapter 3 |
4 | Sept 26 - 28 | Algorithms for 2D Primitives (cont.) Clipping Chapter 3 |
Antialiasing
Chapter 3 |
5 | Oct 3 - 5 |
2D Geometric Transformations
Chapter 5 | Class Cancelled
|
6 | Oct 10 - 12 |
3D Geometric Transformations
Chapter 5 | Class Cancelled
|
7 | Oct 17 - 19 |
Viewing in 3D
Chapter 6 |
Polygonal and Hierarchial Modelling
Chapter 7 |
8 | Oct 24 - 26 | Guest Lecture - Eric Schenk (EA)
Non-Photorealistic Rendering | Midterm
Midterm Topics |
9 | Oct 31 - Nov 2 |
Curves & Surfaces
Chapter 11 | Review of 3D viewing
Chapter 6 |
10 | Nov 7 - 9 | Visible surface determination
Chapter 15 | 3D Viewing and Midterm Review |
11 | Nov 14 - 16 | Curves and Surfaces
Curves de Casteljau Algorithm Surfaces |
Visible surface determination
Chapter 15 |
12 | Nov 21 - 23 |
Illumination and Shading
(Word document) Chapter 16 |
Illumination and Shading
Examples Chapter 16 |
13 | Nov 28 - 30 |
Ray Tracing
Examples Chapter 16 | Review Class
Surfaces Review |
Exam | Dec 12 |
Final Exam 12 noon |