Introduction
Prerequisite Course Staff Resources Course Schedule |
Week | Tuesday (11:30-13:20) SECB 1014 |
Thursday (11:30-12:20) SECB 1014 |
1 | Sep 5 Introduction to Animation Siggraph on YouTube Graphics Papers on the Web Graphics Gems The 5 Types of Animation |
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2 | Sep 10 Animation Production; Principles of Traditional Animation Dreamworks Animation Pipeline Chapter 1.3 (before 1.3.1) Chapter 1.4 and 1.4.1; Chapter 1.3.1 Principles of traditional animation The cartoon animation filter 12 Principles of Animation 12 Principles of Animation in Games |
Sep 12 Maya Basics (ASB 9840) Maya Interface Tour |
3 | Sep 17 Review: Coordinates and Transformations; Interpolation and Smoothing Chapter 4.1 Chapter 2.1.2-2.1.4 Appendix B.3.1 and B.3.2 |
Sep 19 Unity Tutorial https://unity.com/ https://learn.unity.com/ |
4 | Sep 24 Curves and Splines Chapter 3.1; Chapter 3.4.3 Appendix B.5 First Programming Assignment Out |
Sep 26 3D Rotations Chapter 2.1.5 and 2.2 Appendix B.3.3 and B.3.4 |
5 | Oct 1 3D Rotations (continued); Interpolation of 3D Rotations Chapter 3.3; Chapter 2.2.3 Visualizing Quaternions Maya Gimbal Lock Explained |
Oct 3 Building a Character in Maya (ASB 9840) Maya Basics - Shaping and Positioning Objects Maya Basics - Building Your First Model |
6 | Oct 8 Skeletal Animation and Forward Kinematics; Motion Capture Chapter 5.1; Chapter 5.2 Chapter 6 Second Programming Assignment Out |
Oct 10 Motion Capture (continued) |
7 | Oct 15 Inverse Kinematics Chapter 5.3 Damped Least Squares Method |
Oct 17 Maya Assignment (ASB 9840) Maya FK and IK Maya Assignment Out |
8 | Oct 22 Physics-based Animation Intro; Particle Systems Chapter 7.1; Appendix B.7 Chapter 7.3; Appendix B.8 |
Oct 24 Particle Systems in Maya (ASB 9840) Creating Passive Colliders in Maya Fluid simulation with nParticles |
9 | Oct 29 Rigid Body Dynamics Chapter 7.4 RIgid Body Dynamics |
Oct 31 Particle Dynamics Differential Equation Basics Particle System Dynamics Third Programming Assignment Out |
10 | Nov 5 Articulated Rigid Body Systems |
Nov 7 Physics-based Character Animation Chapter 9.1; Chapter 9.3.3; Chapter 9.3.4 SIMBICON |
11 | Nov 12 Introduction to Deep Learning; DL-based Animation Methods Deep Learning: A Crash Course The Theory of Everything |
Nov 14 Rigging and Skinning |
12 | Nov 19 Introduction to Deep Reinforcement Learning; DRL-based Animation Methods Learning to Move CS285 at UC Berkeley Forth Programming Assignment Out |
Nov 21 Skinning in Maya (ASB 9840) |
13 | Nov 26 Project Presentations |
Nov 28 Guest Lecture TBD |
14 | Dec 3 (last class) Project Presentations Term Project Due at 23:59:59 |