CMPT 466: Computer Animation

(Spring 2025)

BossBaby Introduction
Prerequisite
 
Course Staff
Resources

Course Schedule
Moana


Introduction

Topics and techniques in computer animation, including: The history of animation, traditional animation, animation production pipeline, 3D model representation, kinematic animation, motion capture, particle systems, physics-based animation, character animation, soft objects and deformation.


Prerequisite


Course Staff

Principal Instructor: KangKang Yin
Guest Lecturers:  
Teaching Assistant: Arsh Khokhar 

Resources

Recommended Textbook: "Computer Animation: Algorithms and Techniques (third edition)", Rick Parent. Morgan Kaufmann, ISBN 9780124158429. The first edition of this book is available online here.

The movie and game industry has strong presence in Vancouver:

 Electronic Arts  Atmosphere  Sony Imageworks Relic Entertainment CD Projekt Red

Publication venues for animation research:

Siggraph  Eurographics  SCA   Motion, Interaction and Games  CHI  Pacific Graphics I3D

Some cool confereces you wanna check out:

GDC GTC

Course Schedule (tentative, subject to changes, check regularly)


Week Tuesday (10:30-12:20)
BLU10655
Friday (10:30-11:20)
BLU10655
1 Jan 7 Jan 10
2 Jan 14 Jan 17
3 Jan 21
Jan 24
4 Jan 28
Jan 31
5 Feb 4
Feb 7
6 Feb 11
Feb 14
7 Feb 18
(No Class, Reading Break)
Feb 21
(No Class, Reading Break)
8 Feb 25
Feb 28
9 Mar 4
Mar 7
10 Mar 11
Mar 14
11 Mar 18
Mar 21
12 Mar 25
Mar 28
13 Apr1 
Apr 4
 14 Apr 8
 (Last Class)