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Introduction
Prerequisite Course Staff Resources Course Schedule |
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Week | Tuesday (10:30-12:20) BLU10655 |
Friday (10:30-11:20) BLU10655 |
1 | Jan
7 Introduction to Animation; Animation Production Siggraph on YouTube Graphics Papers on the Web Graphics Gems The 5 Types of Animation Dreamworks Animation Pipeline Chapter 1.3 (before 1.3.1) Chapter 1.4 and 1.4.1 |
Jan 10 Principles of Traditional Animation Chapter 1.3.1 Principles of traditional animation The cartoon animation filter 12 Principles of Animation 12 Principles of Animation in Games |
2 | Jan
14 Review: Coordinates and Transformations; Interpolation and Smoothing Chapter 4.1 Chapter 2.1.2-2.1.4 Appendix B.3.1 and B.3.2 |
Jan
17 Maya Basics (ASB 9840) Maya Interface Tour |
3 | Jan
21 Curves and Splines Chapter 3.1; Chapter 3.4.3 Appendix B.5 First Programming Assignment Out |
Jan
24 Unity Tutorial https://unity.com/ https://learn.unity.com/ |
4 | Jan
28 3D Rotations Chapter 2.1.5 and 2.2 Appendix B.3.3 and B.3.4 |
Jan
31 Building a Character in Maya (ASB 9840) Maya Basics - Shaping and Positioning Objects Maya Basics - Building Your First Model |
5 | Feb
4
No Class (SFU Snow Closure) |
Feb
7 Interpolation of 3D Rotations Chapter 3.3; Chapter 2.2.3 Visualizing Quaternions Maya Gimbal Lock Explained |
6 | Feb
11 Skeletal Animation and Forward Kinematics; Inverse Kinematics Chapter 5.1; Chapter 5.2 Second Programming Assignment Out |
Feb
14 Inverse Kinematics (continued) Chapter 5.3 Damped Least Squares Method |
7 | Feb
18 (No Class, Reading Break) |
Feb
21 (No Class, Reading Break) |
8 | Feb
25 Motion Capture Chapter 6 |
Feb
28 Maya Assignment (ASB 9840) Maya FK and IK Maya Assignment Out |
9 | Mar
4 Physics-based Animation Intro; Particle Systems and Dynamics Chapter 7.1; Appendix B.7 Chapter 7.3; Appendix B.8 Differential Equation Basics Particle System Dynamics |
Mar
7 Particle Systems in Maya (ASB 9840) Creating Passive Colliders in Maya Fluid simulation with nParticles |
10 | Mar
11 Rigid Body Dynamics Chapter 7.4 RIgid Body Dynamics Third Programming Assignment Out |
Mar
14 Articulated Rigid Body Systems Constrained Dynamics |
11 | Mar
18 Introduction to Deep Learning; DL-based Animation Methods Deep Learning: A Crash Course The Theory of Everything |
Mar
21 Introduction to Deep Reinforcement Learning Forth Programming Assignment Out |
12 | Mar
25 DRL-based Animation Methods Learning to Move CS285 at UC Berkeley |
Mar
28 Guest Lecture |
13 | Apr1 Rigging and Skinning |
Apr 4 Maya Skinning (ASB 9840) Painting Skin Weights in Maya |
14 | Apr
8 Review (Last Class) |