CMPT 466: Animation / CMPT 985: Computer Animation

(Fall 2019)

BossBaby Introduction
Prerequisite
Course Staff
Resources
Course Schedule
Moana


Introduction
Topics and techniques in computer animation, including: The history of animation, traditional animation, animation production pipeline, 3D model representation, kinematic animation, motion capture, particle systems, physics-based animation, character animation, soft objects and deformation.


Prerequisite
Course Staff

Principal Instructor: KangKang Yin
Guest Lecturers:  
Teaching Assistant: 
Resources
Recommended Textbook: "Computer Animation: Algorithms and Techniques (third edition)", Rick Parent. Morgan Kaufmann, ISBN 9780124158429. The first edition of this book is available online here.
The movie and game industry has strong presence in Vancouver:
 Electronic Arts  Atmosphere  Sony Imageworks
Publication venues for animation research:
Siggraph  Eurographics  SCA   Motion in Games  CHI  Pacific Graphics I3D
Some cool confereces you wanna check out:
GDC GTC
Course Schedule (tentative, subject to changes, check regularly)

  
Week Wednesday (13:30-14:20) Friday (12:30-14:20)
1 Sep 4
 Introduction to Animation
 
Siggraph on YouTube
Graphics Papers on the Web
Graphics Gems
The 5 Types of Animation
Sep 6
Animation Production;
Review: Coordinates and Transformations

Dreamworks Animation Pipeline
Chapter 1.3 (before 1.3.1)
Chapter 1.4 and 1.4.1; Chapter 4.1
Chapter 2.1.2-2.1.4
Appendix B.3.1 and B.3.2
2 Sep 11
Principles of Traditional Animation

Chapter 1.3.1
Principles of traditional animation
The cartoon animation filter
12 Principles of Animation
12 Principles of Animation in Games
Sep 13
Interpolation and Smoothing;
3D Object Representations

Chapter 3.1; Chapter 3.4.3
NURBS vs. Polygon in Maya
Chapter 12.1 and 12.1.1
Chapter 12.3
3 Sep 18
Maya Basics (CSIL 9840)

Maya Interface Tour
Sep 20
3D Rotations

Chapter 2.1.5 and 2.2
Appendix B.3.3 and B.3.4 
4 Sep 25
Building a Character in Maya (CSIL 9840)

Maya Basics - Shaping and Positioning Objects
Maya Basics - Building Your First Model
Sep 27
Skeletal Animation and Forward Kinematics
Programming Assignment I Out

Chapter 5.1; Chapter 5.2 
5 Oct 2
Curves and Splines

Appendix B.5
Oct 4
Motion Capture

Chapter 6
6 Oct 9
Interpolation of 3D Rotations

Chapter 3.3; Chapter 2.2.3
Maya Gimbal Lock Explained
Oct 11
 Inverse Kinematics
Programming Assignment I Due
Programming Assignment II Out

Chapter 5.3
Damped Least Squares Method
7 Oct 16
Maya Assignment (CSIL 9840)
Maya Assignment Out


Maya FK and IK
Oct 18
Physics-based Animation Intro;
Particle Dynamics and Particle Systems

Chapter 7.1; Appendix B.7
Chapter 7.3; Appendix B.8
Differential Equation Basics
Particle System Dynamics
8 Oct 23
Particle Systems in Maya (CSIL 9840)

Creating Passive Colliders in Maya
Fluid simulation with nParticles
Oct 25
Rigid Body Dynamics;
Articulated Rigid Body Systems;

Chapter 7.4
9 Oct 30
Physics-based Character Animation
Programming Assignment II Due

Chapter 9.3.3; Chapter 9.3.4
SIMBICON
Nov 1
Physics-based Character Animation Continued;
Rigging and Skinning;
Project Proposal Due (for graduate students)

Chapter 9.1
10 Nov 6
Maya Skinning (CSIL 9840)
Painting Skin Weights in Maya

Maya Assignment Due
Nov 8
Introduction to Deep Learning;
DL-based Animation Methods

Deep Learning: A Crash Course
The Theory of Everything
11 Nov 13
PyTorch Tutorial (CSIL 9840)
Structure of MNIST
Training of MNIST

Programming Assignment III Out
Nov 15
Introduction to Deep Reinforcement Learning;
DRL-based Animation Methods

CS285 at UC Berkeley
12 Nov 20
PyBullet Tutorial (CSIL 9840)
Nov 22
Review and Discussion

Deformation
Chapter 4.3; Chapter 4.5
13 Nov 27
Class cancelled due to transit strike
Nov 29
Final Exam in class
(for undergraduate students)
14 Dec 3  Programming Assignment III DueFinal Project Due

 Dec 4  Project Presentation @ T8003 (TASC I)(for graduate students)
Dec 6