CMPT 466/766: Computer Animation

(Spring 2023)

BossBaby Introduction
Course Staff

Course Schedule


Topics and techniques in computer animation, including: The history of animation, traditional animation, animation production pipeline, 3D model representation, kinematic animation, motion capture, particle systems, physics-based animation, character animation, soft objects and deformation.


Course Staff

Principal Instructor: KangKang Yin
Guest Lecturers:  
Teaching Assistant: 


Recommended Textbook: "Computer Animation: Algorithms and Techniques (third edition)", Rick Parent. Morgan Kaufmann, ISBN 9780124158429. The first edition of this book is available online here.

The movie and game industry has strong presence in Vancouver:

 Electronic Arts  Atmosphere  Sony Imageworks

Publication venues for animation research:

Siggraph  Eurographics  SCA   Motion in Games  CHI  Pacific Graphics I3D

Some cool confereces you wanna check out:


Course Schedule (tentative, subject to changes, check regularly)

Week Tuesday (10:30-12:20)
Friday (10:30-11:20)
1 Jan 3 (no class)

Jan 6
 Introduction to Animation
Siggraph on YouTube
Graphics Papers on the Web
Graphics Gems
The 5 Types of Animation
2 Jan 10
Animation Production;
Principles of Traditional Animation

Dreamworks Animation Pipeline
Chapter 1.3 (before 1.3.1)
Chapter 1.4 and 1.4.1;

Chapter 1.3.1
Principles of traditional animation
The cartoon animation filter
12 Principles of Animation
12 Principles of Animation in Games
Jan 13

Maya Basics (CSIL 9840)

Maya Interface Tour
3 Jan 17
Review: Coordinates and Transformations;
Interpolation and Smoothing

Chapter 4.1
Chapter 2.1.2-2.1.4
Appendix B.3.1 and B.3.2
Jan 20
Unity Tutorial
4 Jan 24
Curves and Splines  

Chapter 3.1; Chapter 3.4.3
Appendix B.5

First Programming Assignment Out
Jan 27
3D Rotations

Chapter 2.1.5 and 2.2
Appendix B.3.3 and B.3.4
5 Jan 31
3D Rotations (continued);
Interpolation of 3D Rotations

Chapter 3.3; Chapter 2.2.3
Visualizing Quaternions
Maya Gimbal Lock Explained 

Feb 3
Building a Character in Maya (CSIL 9840)

Maya Basics - Shaping and Positioning Objects
Maya Basics - Building Your First Model
6 Feb 7
Skeletal Animation and Forward Kinematics;
Motion Capture

Chapter 5.1; Chapter 5.2
Chapter 6

Second Programming Assignment Out 
Feb 10
Motion Capture (continued)
7 Feb 14
 Inverse Kinematics

Chapter 5.3
Damped Least Squares Method
Feb 17
Maya Assignment (CSIL 9840)

Maya FK and IK

Maya Assignment Out
8 Feb 21
Reading Break ( no class)
Feb 24
Reading Break ( no class)
9 Feb 28
Snow Closure (class cancelled)
Mar 3
Particle Systems in Maya (CSIL 9840)

Creating Passive Colliders in Maya
Fluid simulation with nParticles
10 Mar 7
Physics-based Animation Intro;
Particle Systems

Chapter 7.1; Appendix B.7
Chapter 7.3; Appendix B.8
Mar 10
Particle Dynamics 

Differential Equation Basics
Particle System Dynamics

Third Programming Assignment Out
11 Mar 14
 Rigid Body Dynamics

Chapter 7.4
RIgid Body Dynamics
Mar 17
Articulated Rigid Body Systems 
12 Mar 21
Physics-based Character Animation 

Chapter 9.1; Chapter 9.3.3; Chapter 9.3.4
Mar 24
Introduction to Deep Learning;
DL-based Animation Methods

Deep Learning: A Crash Course
The Theory of Everything
13 Mar 28
Introduction to Deep Reinforcement Learning;
 DRL-based Animation Methods

Learning to Move
CS285 at UC Berkeley

Forth Programming Assignment Out
Mar 31
Guest Lecture by Adam Badke
from Relic Entertainment
 14 Apr 4
Rigging and Skinning;
Review and Discussion
 Apr 7
Good Friday (no class)
 15 Apr 11 (last class)
Project Presentation  (for graduate students)
 16 onwards

Term Project Due (for graduate students): Monday Apr 17, 23:59:59

Final Exam (for undergraduate students): Thrusday Apr 20, 15:30-17:30, SWH10041