Vul: None Dlr: You Scoring: Matchpoints |
PARD (dummy)![]() ![]() ![]() ![]() |
Before jumping the gun and winning the ![]()
Assuming the defenders don't give you a trick in spades, you
have one spade trick, one heart, two diamonds and one club to
start. To have any hope, you need to bring in the diamond
suit for five winners. The good news is that if you fail to bring in the
diamond suit, then the identical play in 3
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Contract: 2NT Opening Lead: ![]() | YOU![]() ![]() ![]() ![]() |
Once that hurdle is jumped, lead a low spade up to the
Q for the overtrick. Ducking a
second club gives up on this possibility when the
opponents switch to hearts at trick 3.
The only time you lose matchpoints on this line of play is when
lefty had 3-4-3-3 distribution with the K.
If this happens, then you are the unluckiest declarer alive.
Well played!
Larry Meyer got the analysis right, but avoided the overtrick.
The overtrick is required to beat the +130's in
3.
Excellent work gentlemen!
Honourable Mention