| Vul: Both Dlr: You Scoring: IMPs |
PARD (dummy) 3 2 K 6 5 3 2 6 4 3 2 4 3 |
This hand seems pretty straightforward. If trumps are no worse
than 3-1, simply win the diamond,
cash (in order) the AK,
K and
AK, and the defense cannot prevent you
from crossruffing for 4 more tricks.It is clear that your contract is in jeopardy only if trumps divide 4-0. For 10 tricks, the club position must be favourable.
After winning the diamond, cash dummy's
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| Contract: 4 ![]() Opening Lead: 5 | YOU A K 9 4 A 8 7 4 A K K 8 2 |
A
A. Crossruff
everything in sight until LHO overruffs. Win the return, cash the
A and keep crossruffing until LHO surrenders.
He cannot keep you from getting your three ruffs. Note that if LHO
ruffs in at trick 4, you should win whatever he returns and cash the
A to reduce yourself to the same position
as before.
A
K,
K and
AK, and then ruff a spade in dummy. If RHO
overruffs and cashes his long trump, then you are down. If this holds,
however, then ruff a diamond in hand. Cross your fingers and ruff a
club in the dummy. No overruff? Whew that was your tenth trick.
A
A
and try for another spade ruff and diamond ruff. If he overruffs
again, then you will be able to ruff a club in dummy for your tenth
trick.
A
A in the first place. Is there anything
better?
A is not in dummy, this line
will fail, unless RHO started with four spades and at least three
diamonds. Why? Well, suppose you cash all of the sidesuit winners,
to ruff a spade in dummy and a diamond in hand. Everything is fine
until you go for the second spade ruff which is overruffed by RHO.
RHO returns a trump, and now you can't get back to dummy to enjoy
the last diamond ruff.