A synposis of BlackStiff MiniRoman, by Brad Bart.
All alertable bids are marked with a *.
BlackStiff MiniRoman 2
Most standard systems (and a lot of strongclub systems) have difficulty
handling hands with Roman distribution, i.e. 4-4-4-1 shape. Here
are some of the ways that standard bidders attempt to cope.
- Weak notrumpers may open hands of the appropriate range 1NT,
especially if the stiff is in a minor suit. If the stiff is
in a major, there is more danger that partner will transfer.
- Standard bidders will open the suit below the singleton. This
is not a big problem for hands containing a stiff diamond or a
stiff heart as is shown in the sample hands. If responder
bids your short suit, you will have a comfortable rebid at
the one level.
x x x x
x x x x
x
x x x x
|
YOU
1
1
|
PARD
1
|
|
x x x x
x
x x x x
x x x x
|
YOU
1
1
|
PARD
1
|
- The 1-4-4-4 and 4-4-4-1 shapes are problematic. Standard
bidders try to bid these shapes without lying to partner too much.
Some try opening either of these 1 and
others try 1. There is no clear rebid
for partner's expected response in your short suit.
x
x x x x
x x x x
x x x x
|
YOU
1
?
|
PARD
1
|
|
x x x x
x x x x
x x x x
x
|
YOU
1
?
|
PARD
2
|
Case 3 is why I recommend BlackStiff MiniRoman.
A 2* opening bid shows 11-15 points in
high cards with a singleton in clubs or spades and Roman shape.
I used to play MiniRoman 2 which
could show any stiff, but I found
it too tough to bid good slams simply because there was too much
to do. For instance, when partner opens MiniRoman
2 with an unknown stiff and you want
to probe for a slam, it is impossible to:
- Find out what stiff partner has.
- Set trumps.
- Find out if opener is maximum or minimum.
- Take a Qbid.
all before you might want to bid 4NT. I hope that knowing two
suits will make it easier to cope.
Responses
- 2-Pass
To play.
- 2-2 (or 4)
To play. Remember that in both 1 and 2, partner must
have 4-4 in the redsuits.
- 2-3
Invitational to 4.
- 2-3NT
To play.
- 2-3
To play, even opposite a stiff club.
- 2-3
Slamtry in diamonds. Opener should try to cooperate if
possible.
- 2-4
Kickback1430.
- 2-3 (or 4)
Undiscussed. Perhaps a this should be a solid suit?
- 2-2*
Gameforcing. Tends to deny 4 spades.
The strategy is simple: responder is the captain. The
first thing he will do is find out both what shape opener
has and whether his hand is minimum or maximum.
Next, responder will set the trump suit, which will demand
a Qbid from opener, if trumps were set at a low level.
After some Qbids, responder can feel free to probe for
a slam however he wishes: either by Qbidding or by using
Blackwood.
Note that 3NT cannot be played after
a 2 response.
- 2-2-2NT*
Shows a minimum opener with a stiff club.
- 2-2-3*
Shows a minimum opener with a stiff spade.
- 2-2-3*
Shows a maximum opener with a stiff club.
- 2-2-3*
Shows a maximum opener with a stiff spade.
The next suit which responder bids sets that suit as trumps
and demands a Qbid from opener. If responder wants to set
the trump suit to be the opener's artificial rebid, then
he should bid 3NT*.
Here are some interesting sequences.
- 2-2-2NT-4 or
2-2-2NT-4 or
2-2-3-4 or
2-2-3-4 or
2-2-3-4
Kickback1430. But...
- 2-2-3-4 or
2-2-3-4 or
2-2-3-4
This just sets the trump suit.
- 2-2-2NT-3NT
Undiscussed.
- 2-2NT*
Shows 4+ spades and is forcing for one round only.
Note that it is impossible to play in a 2 contract.
- 2-2NT-3
Shows a stiff spade. All other rebids show a stiff club.
- 2-2NT-3-Pass
To play. This is the best way to choose a contract with a
moderate hand with 4+ spades and 4+ clubs.
- 2-2NT-3-3
By inference, this is a gameforcing heart raise. If responder
held an invitational hand with 4-4 in the majors, he would
probably just invite with 3, even though
he holds 4 spades. Opener should attempt to cooperate with
a maximum by Qbidding. 3NT would be uncooperative here.
- 2-2NT-3-3 or
2-2NT-3-3 or
2-2NT-3-3NT
To play.
- 2-2NT-3*
Shows a minimum opener with a stiff club. Any further
continuations by responder are Qbids for spades and opener
should cooperate on any excuse.
- 2-2NT-3* or
2-2NT-3*
Shows a maximum opener with a stiff club. The redsuit bid is
an advanced Qbid in support of spades. If responder rebids
3 or 4, then
opener should respect the signoff. Any other continuation
by responder is a Qbid, including 3NT.
Notes
- Our Qbidding style is very loose here. Because it's important
that opener describe his hand in detail to responder, opener should
Qbid any available ace or king up the line. To make the Qbidding
sequence run smoother, responder is allowed to "Qbid" 3NT (serious 3NT).
Opener should never Qbid the stiff suit unless he holds the stiff ace.
- Note that all of the artificial responses are made in suits
in which we have cards. This will prevent the opponents from
making easy leaddirecting doubles.
- Clever opponents might try to find their way into the auction
after the sequences:
2-2-3 or
2-2-3
Typically, these sequences deny a combined holding of 5 spades,
which means the opponents hold 9+ spades.
Especially at unfavourable vulnerability, the opponents may start
bidding spades, killing our auction. I don't know how to fix
this flaw in the system except to note that responder won't always
deny 4 spades, especially for bulky, awkward hands.
Originally written by Brad Bart on June 27, 1998.