The Flight B and C divisions will be stratified together and teams entering Flight B or C may elect to play in the Valley Division or the City Divisions. The Flight B and C playoff winners in the City and Valley division will meet to decide the Unit Championship in those flights.
Approximately half of the teams in each division will make the playoffs. The semifinals in Flight A and the City and Valley Finals in Flight B will be 32 board matches and the finals will be 48 boards. In Flight C, the City vs. Valley Final will be 32 boards. All other playoff matches, and all regular season matches will be 28 boards. Playoff matches will be single knockout and teams may arrange to play extended playoff matches over two nights at their convenience. In each round of the playoffs, the highest ranked surviving team, based on the final regular season standings, will play the lowest ranked surviving team. Exception: if the number of surviving teams means bye(s) will be necessary, the bye(s) shall go to the highest ranked teams and the rest will be paired as above.
For the 98-99 season, six teams from each City Division will make the playoffs. The top two teams from roundrobin play will receive a bye to the semifinal. In the Valley Division, the top three teams will make the playoffs with the top team receiving a bye to the final.
In Flight B, teams are limited to players with 0-1500 masterpoints. In Flight C, teams are limited to nonLife Masters with 0-500 masterpoints. A player who is eligible to play in a flight at the beginning of the season is eligible for the entire season. If a Flight C team uses a Life Master as an emergency player, they lose their eligibility for Flight C awards.
Teams must start the season with at least four players and no more than six. One of the players must be designated as captain and is responsible for contacting other captains to arrange matches. After the initial rosters have been submitted, roster moves will be limited to the following.
League matches will be 28 boards, scored in Victory Points using the Victory Point Scale shown below. Matches will be played in two halves of 14 boards and with comparison of scores at halftime.
Seating rights will be given to each team for one of the two halves, which half to which team to be decided before the match by the team captains. If the captains do not consult before the match and a dispute arises at halftime, the trailing team receives the seating rights for the second half; if the match is tied, a coin toss shall determine the seating rights.
Matches may be played at bridge clubs or at any venue agreed by the team captains. Matches played outside of a bridge club should have a means by which a director can be called if necessary.
The winning captain is responsible for ensuring that the report slip is completely filled out and that the report slip gets to the Commissioner.
In the case of a tie in Victory Points between two teams, or a tie among three or more teams which has been broken by the procedure in the next paragraph to leave two teams tied, the tiebreaking procedure is: most wins (a draw is 1/2), most VPs against common opponents (if not playing a round robin), most wins against common opponents (if not playing a round robin).
If there is a tie in Victory Points among three or more teams, the tiebreaking procedure is (in order of precedence): most wins (a draw is 1/2); highest average VPs against teams in the tied group; best winloss record against teams in the tied group; most VPs against common opponents (if not playing round robin). If teams are still tied after the tiebreaking procedure is used, and the playoff ranking is at stake, the teams must play a seven board playoff to decide the final positions.
Forfeiting cannot disadvantage other teams. If a team forfeits a match against another team, and because of the VPs received by the forfeit, the second team finishes ahead of a third team, the Commissioner may reclassify the forfeiting team down enough positions so the forfeiting team finishes below the third team.
1 2 3-6 | 16 - 14 17 - 13 18 - 12 | 11-15 16-20 21-26 | 20 - 10 21 - 9 22 - 8 | 34-41 42-50 51-60 | 24 - 6 25 - 5 26 - 4 | 72-83 84-95 96+ | 28 - 2 29 - 1 30 - 0 |