Approximately half of the teams in each division will make the playoffs. In Flights A and B, all playoff matches will be 32 boards; all other matches will be 28 boards. In Flight C, the final playoff match will be 32 boards; all other matches will be 26 boards.
The playoff schedule will be a single elimination knockout. Any playoff match resulting in a tie will be resolved by a six board playoff. In each round of the playoffs, the highest ranked surviving team, based on the final regular season standings, will play the lowest ranked surviving team (of the other division, if available). Exception: if the number of surviving teams means bye(s) will be necessary, the bye(s) shall go to the highest ranked teams and the rest will be paired as above.
For the 2000-2001 season, six teams from Flight A, eight teams from Flight B, and six teams from Flight C will make the playoffs. In Flight A, the top two teams from roundrobin play will receive a bye to the semifinal. In each division of Flight B, the top two teams in each stratum will advance to compose two groups of four teams. In Flight C, the top three teams in each stratum will advance to compose two groups of three teams, the top ranked team in each stratum receiving a bye to the final. In Flights B and C, it is possible that a single team could be the winner of both strata.
In Flight B, teams are limited to players with 0-3000 masterpoints, but stratified 0-1500, 1500-3000 according to the team member with the largest masterpoint holding. In Flight C, teams are limited to nonLife Masters with 0-500 masterpoints, again stratified 0-100, 100-NLM. A player who is eligible to play in a flight on September 1, 2000 is eligible for the entire season.
Teams must start the season with at least four players and no more than six. One of the players must be designated as captain and is responsible for contacting other captains to arrange matches. After the initial rosters have been submitted, roster moves will be limited to the following.
The Commissioner may penalize teams that stretch the rules.
League matches will be scored in Victory Points using the Victory Point Scale shown below. Matches will be played in two halves of 14 boards and with comparison of scores at halftime.
Seating rights will be given to each team for one of the two halves, which half to which team to be decided before the match by the team captains. If the captains do not consult before the match and a dispute arises at halftime, neither team has seating rights for the second half.
Matches may be played at bridge clubs or at any venue agreed by the team captains. Matches played outside of a bridge club should have a means by which a director can be called if necessary.
The winning captain is responsible for ensuring that the report slip is completely filled out and that the report slip gets to the Commissioner.
In the case of a tie in Victory Points between two teams, or a tie among three or more teams which has been broken by the procedure in the next paragraph to leave two teams tied, the tiebreaking procedure is: most wins (a draw is 1/2), most VPs against common opponents (if not playing a round robin), most wins against common opponents (if not playing a round robin).
If there is a tie in Victory Points among three or more teams, the tiebreaking procedure is (in order of precedence): most wins (a draw is 1/2); highest average VPs against teams in the tied group; best winloss record against teams in the tied group; most VPs against common opponents (if not playing round robin). If teams are still tied after the tiebreaking procedure is used, and the playoff ranking is at stake, the teams must play a seven board playoff to decide the final positions.
Forfeiting cannot disadvantage other teams. If a team forfeits a match against another team, and because of the VPs received by the forfeit, the second team finishes ahead of a third team, the Commissioner may reclassify the forfeiting team down enough positions so the forfeiting team finishes below the third team.
1 2 3-6 | 16 - 14 17 - 13 18 - 12 | 11-15 16-20 21-26 | 20 - 10 21 - 9 22 - 8 | 34-41 42-50 51-60 | 24 - 6 25 - 5 26 - 4 | 72-83 84-95 96+ | 28 - 2 29 - 1 30 - 0 |